This section describes my wandering journey with hobbies during my free time. It doesn’t necessarily describe my professional journey, but rather what I decide to do during my free time, enjoying life.
Thoth – Distributed Data Computation
Thoth is a distributed data computing system written in Rust featuring decentralized node architecture, peer-to-peer communication using Gossip Protocol, and gRPC interface for multi-language SDK support. Implemented a custom logging system. Thoth has the potential to outperform Apache Spark on several levels in addition to easy usage.

Personal Content Management in Rust/React
In 2024, I decided to embark on the journey of creating my own website. Instead of opting for conventional tools like WordPress or relying on hardcoded data in JavaScript, I set myself a challenge: building a full-stack website with a custom content management system.
To achieve this, I chose Rust (using the Axum framework) for the backend API, prioritizing performance and reliability. For the frontend, I utilized TypeScript alongside modern frameworks and tools such as React, React Router, Redux, and Tailwind CSS to craft an intuitive and responsive user experience.
Given the project’s small scale, the DevOps requirements were straightforward. I used Docker Compose for containerization and deployed it on an AWS Free Tier server, which provided a cost-effective and manageable solution.

Diffusion Health Data Synthetic on AWS servers.
In 2023, I utilized AWS services and a Diffusion model architecture to generate synthetic tabular data for Rheumatoid Arthritis patient records.
The original data was sourced from a hospital in Egypt, ensuring the synthetic data maintained the structure and characteristics of the real-world dataset while protecting patient privacy.

GANs Combiner
In 2022, an Egyptologist friend presented me with a fascinating challenge: could machine learning be used to assist in reconstructing ancient artifacts? Restoring fragmented relics is a notoriously time-consuming and complex process, often requiring meticulous effort and expertise. Inspired by their struggles, I set out to leverage machine learning to create a potential solution.
I curated a specialized dataset and trained a model using Pix2Pix GANs, a framework particularly suited for image-to-image translation tasks. The initial results were highly encouraging, showcasing the potential of this technology to accelerate artifact restoration and significantly improve their workflow.

Plants Object Detection
In 2022, I developed an object detection model by fine-tuning pre-trained models from the TensorFlow Model Zoo. The project utilized a Docker image to streamline the setup and training process.
For annotation, I created a custom class to read XML files and dynamically label images after using LabelImg for initial annotations. The training dataset consisted of 10 images, labeled with LabelImg and sourced from personal landscape photos. Despite the small dataset, the project provided valuable experience in annotation, fine-tuning, and leveraging TensorFlow for object detection.

Bonzai tree – Delonix regia
In 2020, I discovered the art of bonsai and realized that it wasn’t widely known in Egypt, where it was primarily associated with Ficus trees, often imported from abroad.
Inspired by this, I decided to introduce this beautiful art form to other tree species. I began with a two-year-old Delonix regia tree, and through this personal project, I sought to explore and share the potential of bonsai beyond its conventional boundaries.

Game Jam – Find the village
In 2021, I participated in a game jam with the theme “Not all that glistens are gold”, where the challenge was to create a game within just one week.
The game was developed using Unity 2D, and I enjoyed working under time constraints to bring the theme to life through gameplay and mechanics.

Android Plant Nursery App
In 2020, I leveraged my software development skills to create a plant nursery management app for my work in the landscape sector.
The app utilized Firebase as the database and was built using Java, providing an efficient tool to streamline operations and manage plant inventory effectively.

Fertilizers Calculator – C++
In 2020, I developed a fertilizer calculator desktop GUI in C++ to assist with my previous role in the landscape sector.
The app is designed to accommodate all types of plants, providing a tailored solution for calculating the appropriate fertilizer amounts based on plant needs.

Gnomon Workshop Competition
In 2017, I joined a Gnomon Workshop for digital sculpting, where we were tasked with creating “a weapon mounted on an animal.”
For this project, I envisioned an imaginary flying horse outfitted with a heavy metal war machine, combining fantasy elements with a unique concept.

ZBrush Human Anatomy
In 2016, I began learning 3D digital art using programs like 3ds Max and ZBrush. One of my first successful projects was a digital sculpt of human anatomy, which I consider a significant milestone in my 3D art journey.
